Furball
Evil Scotsman
ITC's injury sim is completely random.Stick at 16 - even that's pushing the boundary of necessity.
If we use ITC's injury sim I assume it'll end up meaning that long retired players aren't going to be penalised so much?
ITC's injury sim is completely random.Stick at 16 - even that's pushing the boundary of necessity.
If we use ITC's injury sim I assume it'll end up meaning that long retired players aren't going to be penalised so much?
If Prince EWS' sim is likely to injure two or three of your top six all at the same time he's got "cricket" confused with "gladiatorial combat".But a couple of your fast bowlers or batsman picking up injuries together is entirely possible.
And if 2 spinners pick up injuries then there is more problems.
If you don't have decent like for like replacements in a squad of 16 then you've drafted poorly.But atleast then you could have decent like for like replacements.
Which reduces the negative effect.
I think that's part of the fun to an extent; trying to scrape together a team from the combination of players you have available.As Centurymaker showed it is hard to cover all bases in a squad of 16.
And even with all the combination he posted of 17 players if 2 spinners get injured you are screwed.
You've convinced me, I propose allowing us all to have squads of 500 players in order to cover every single injury eventuality.As Centurymaker showed it is hard to cover all bases in a squad of 16.
And even with all the combination he posted of 17 players if 2 spinners get injured you are screwed.
Does a player's form during the season make a difference in the subsequent matches?I think that's part of the fun to an extent; trying to scrape together a team from the combination of players you have available.
You could always make use of mid-season trading as well.
Having now played with the sim for a while I can safely assure you that unless your squad balance is horrible or you have been struck by lightning in your life, you won't have trouble putting up a viable 11 due to injuries.The Prince EWS Sim is really harsh in CPL ,injuring one player on average every match atleast and some for plenty of matches like 5 or even 8 too.
With you could say with so many injury prone players picked and retired too is somewhat realistic,
We are not using it the same SIM here it seems, but reckong not using it with random players getting injuries a lot would depend on luck in that regard instead of based on actual injury history.
And over a 30 5 day match season it is very well possible that 2 spinners, 2 batsman,2 fast bowlers or 2 keepers get injured at the same time, in which case the team getting those injuries without adequate backup would be screwed on nothing based on random luck.