The Argonaut
State Vice-Captain
I have given thought to the matter of introducing a salary system to this comp. I think a small majority want to introduce something like this to the comp but only if it is simple. Some of the systems discussed so far have been too complicated and would involve more on line time to make them work effectively. The managers who are not in favour cite limited time on the net as reasons for keeping things as they are. I think my system keeps some of the current format and combines it with a salary system. Here it goes.
1. End of season
2. Averages are adjusted.
3. Salaries are assigned to players based on these adjusted averages. Batting and bowling salaries for one day and four day stats are assigned then combined to make a final amount. Strong all rounders will attract the highest salary.
This step will take the most time. I would like to use a formula for working this out and the final results would be checked by board members before being ratified.
4. The salary cap for all teams will be even for the first season.
5. Trade period (as per normal). Swaps can occur and money could change hands, eg. Hayden for Martyn + $10 000. Qld would get $10 000 extra to spend and WA $10 000 less.
6. Managers keep 10 players (or 11 or 12 if keeping rookies) just like normal.
7. The remaining money is spent on 6 players in the normal draft situation. Rounds 5 and 6 will be very interesting if players have over spent in the lead up.
8. Trade period (as per normal).
For future seasons money that can be spent on salaries will be comprised of base amount (80-90% of initial salary amount), win bonuses, fines for poor submission and left over money from last season. The players' salaries would be reviewed in line with the averages at the end of each season. Averages go up, salary goes up.
It is now for you to comment. This system should not require managers to log on for any extra time if they don't want to. Players cannot be sold out from under you without you knowing about it. It keeps part of the simple system that currently exists. Salaries will be calculated based on a formula that is released to the managers before hand making it transparent and therefore not up to the subjectivity of any one person. This system can be refined based on others opinions.
1. End of season
2. Averages are adjusted.
3. Salaries are assigned to players based on these adjusted averages. Batting and bowling salaries for one day and four day stats are assigned then combined to make a final amount. Strong all rounders will attract the highest salary.
This step will take the most time. I would like to use a formula for working this out and the final results would be checked by board members before being ratified.
4. The salary cap for all teams will be even for the first season.
5. Trade period (as per normal). Swaps can occur and money could change hands, eg. Hayden for Martyn + $10 000. Qld would get $10 000 extra to spend and WA $10 000 less.
6. Managers keep 10 players (or 11 or 12 if keeping rookies) just like normal.
7. The remaining money is spent on 6 players in the normal draft situation. Rounds 5 and 6 will be very interesting if players have over spent in the lead up.
8. Trade period (as per normal).
For future seasons money that can be spent on salaries will be comprised of base amount (80-90% of initial salary amount), win bonuses, fines for poor submission and left over money from last season. The players' salaries would be reviewed in line with the averages at the end of each season. Averages go up, salary goes up.
It is now for you to comment. This system should not require managers to log on for any extra time if they don't want to. Players cannot be sold out from under you without you knowing about it. It keeps part of the simple system that currently exists. Salaries will be calculated based on a formula that is released to the managers before hand making it transparent and therefore not up to the subjectivity of any one person. This system can be refined based on others opinions.