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Contract System?

FaaipDeOiad

Hall of Fame Member
Loony BoB said:
I'm not keen on the whole "you can't spend more than two seasons on a one-season contract" thing. It seems to defeat the whole point of keeping people at one team for as long as possible.
Yeah agreed. Players should be able to sign any sort of length contract that they can agree with the team captain, though with a limit of 3-5 years at the most.
 

vic_orthdox

Global Moderator
Yeah, can't force someone to sign a long-term contract.

Didn't know that the contract system being implemented was going to be retrospective, too.
 

kears_falcon_9

International Debutant
FaaipDeOiad said:
Yeah agreed. Players should be able to sign any sort of length contract that they can agree with the team captain, though with a limit of 3-5 years at the most.
Yer i wasn't sure if what i meant when i was writing that either.

But i said it so that it stops Captains just giving people 1 year contracts year after year and then it would be exactly the same as it is today.

But i guess there is nothing wrong with that, because the committed ones will sign multi season contracts and the guys that sign 1 year deals will be unsure or wat ever.
 

Loony BoB

International Captain
First up, apologies for the long post - you don't need to read all of it to get a good idea of what I'm trying to say, though.

Just been going through this thread trying to figure out how exactly this sort of stuff is going to be working and how it would tackle the problem and have found the absence of one thing notable - guaranteed incentives. In the real world, of course, there is money - something which we can't effectively simulate. "I get more money here" would mean little as this isn't a game of the Sims were you can just buy a pool with it or something, nor is there (at present) a training system set up in order to allow players to use such 'money' to buy training and increase their simming stats.

One thought that came to mind was this: Gametime. In football, players can get loaned off to another side and sometimes they have a clause that says they MUST play for a certain amount of games. Gametime is something that I'm sure we would all want more of and thus can be used in place of money. For example, instead of a player leaving "because my friends are there" they could leave because "I can get more gametime here" or "This side doesn't have as many players in my trade with guaranteed gametime, meaning I'm more likely to get a shot". This is something that could be controlled if done right and although one person I mentioned it to noted it could get complicated, I think with the right tools and/or restrictions it could work quite easily.

As for captains/selectors that are 'paying' with this gametime, the obvious problem is if you promise them too much gametime and they are out of form, you can give problems to your chances of winning - so I'm assuming very few (if any) players would be guaranteed a spot for all 16 one day or first class games in a season.

With regards to injuries or international callups, we can just set it so that any games missed through injury and/or international callups are counted as "played games".

The length of contracts can also be used as 'haggling points' by the various captains and, of course, players with the least gametime will be the most likely ones to move, which should hopefully allow for more and more people to get a game in somewhere.

If a player is contracted to a side without any guaranteed gametime, they can of course still appear in every game if the captain has available spots for him in every game and chooses to select him.

Captains would not receive any guaranteed gametime and would be contracted until the end of each season.
Rookies would not receive any guaranteed gametime and would be contracted until the end of their first season, after which they can move to a different side or be contracted to their current team.

Examples can be found here... most of it is self-explanatory but if you want to get a better understanding of how each player is contracted, see below.



Lance, the captain, and the three rookies would have the fixed contracts as detailed above in this post.
Jim is contracted to play every FC game that season, but has not got a guaranteed spot (GS) for OD games.
Bob is contracted to play every OD game that season, but has not got a guaranteed spot (GS) for FC games.
Doug is contracted to play at least 16 games - be they FC, OD or a mixture of the two, that much would be up to the team's selection panel throughout the season.
Sally is contracted to play at least 8 FC games, and possibly more. She is not guaranteed any spots in OD games, although of course it's possible the captain/panel could play her in as many games as they like.
Ralph has the same deal as Sally, with OD and FC reversed.
Doug is contracted to play at least 24 games - how many of those games are FC or OD, that much would be up to the team's selection panel throughout the season. However, as there are only 16 FC games and 16 OD games in a season, Doug will play at least 8 of each form of the game.
Sam is contracted to play at least 8 FC games, at least 8 OD games, and at least 8 additional FC or OD games as per the selection panel's choosing. They could all be FC, all be OD, or be a mixture.
Gary is contracted to play at least 8 FC games, at least 8 OD games, and at least 12 additional FC or OD games as per the selection panel's choosing. However, as there are only 16 FC games and 16 OD games in a season, Doug will play at least 12 of each form of the game.
Tom is contracted to play at least 8 FC games and then another 8 games, be they FC or OD. He could play all FC games and not a single OD game if the selection panel saw that option to be best, or he could play in every FC & OD game, or he could play in 8 FC games, 8 OD games and no more, etc.
Wayne is contracted to play every game of the season. Greedy sod.
Fiona is contracted to play every FC game of the season and at least one OD game, obviously insisted on at least being given a shot.
Helen is contracted to play at least two of each form of the game - possibly a young player trying to make a name for herself.
Matt and Vince have chosen to take up a contract with their current side but have no guarantee of a spot in any game. Either they're really crap and nobody else wants them, or they simply don't mind how many games they play, or else they're just incredibly loyal and believe they'll play every game anyhow.


If a captain was really good with recruitment, they might be able to manage to sign 17 top class players on five season contracts with 0 games guaranteed. I don't expect that to happen, of course.

If a player wanted to leave a side mid-contract, there would be a few ways to go about it.
1) The player would leave immediately and suffer a gametime penalty. This would mean they could not play any games for so many rounds. I would suggest something like 4-5 games for every season left on their contract at the time. Another option would be to also state that the player leaving X side would not be able to play against X side for the next four quarters.
2) The player would leave on a trade where all players and all captains involved in the trade would agree to the trade and the new contracts.
4) The player could see out their contract and become a free agent.
5) The player retires and is unable to play again until the time their contract would have expired, unless they rejoin the team they were contracted to when they retired.

Finally, the most GS (guaranteed spots) you could give for FC would be 176, and the most for OD would also be 176. The most for "Either" would be 352 minus whatever you've already used on specific FC & OD spots. Warmups, tours and finals would not count towards guaranteed spots.

This would make everything very formal and I think the rules allow for little to no loopholes. Again, sorry for the long post.

EDIT: Dude, the post was longer than I thought. :(
 

Mr Mxyzptlk

Request Your Custom Title Now!
First up, apologies for the long post - you don't need to read all of it to get a good idea of what I'm trying to say, though.

Just been going through this thread trying to figure out how exactly this sort of stuff is going to be working and how it would tackle the problem and have found the absence of one thing notable - guaranteed incentives. In the real world, of course, there is money - something which we can't effectively simulate. "I get more money here" would mean little as this isn't a game of the Sims were you can just buy a pool with it or something, nor is there (at present) a training system set up in order to allow players to use such 'money' to buy training and increase their simming stats.

One thought that came to mind was this: Gametime. In football, players can get loaned off to another side and sometimes they have a clause that says they MUST play for a certain amount of games. Gametime is something that I'm sure we would all want more of and thus can be used in place of money. For example, instead of a player leaving "because my friends are there" they could leave because "I can get more gametime here" or "This side doesn't have as many players in my trade with guaranteed gametime, meaning I'm more likely to get a shot". This is something that could be controlled if done right and although one person I mentioned it to noted it could get complicated, I think with the right tools and/or restrictions it could work quite easily.

As for captains/selectors that are 'paying' with this gametime, the obvious problem is if you promise them too much gametime and they are out of form, you can give problems to your chances of winning - so I'm assuming very few (if any) players would be guaranteed a spot for all 16 one day or first class games in a season.

With regards to injuries or international callups, we can just set it so that any games missed through injury and/or international callups are counted as "played games".

The length of contracts can also be used as 'haggling points' by the various captains and, of course, players with the least gametime will be the most likely ones to move, which should hopefully allow for more and more people to get a game in somewhere.

If a player is contracted to a side without any guaranteed gametime, they can of course still appear in every game if the captain has available spots for him in every game and chooses to select him.

Captains would not receive any guaranteed gametime and would be contracted until the end of each season.
Rookies would not receive any guaranteed gametime and would be contracted until the end of their first season, after which they can move to a different side or be contracted to their current team.

Examples can be found here... most of it is self-explanatory but if you want to get a better understanding of how each player is contracted, see below.



Lance, the captain, and the three rookies would have the fixed contracts as detailed above in this post.
Jim is contracted to play every FC game that season, but has not got a guaranteed spot (GS) for OD games.
Bob is contracted to play every OD game that season, but has not got a guaranteed spot (GS) for FC games.
Doug is contracted to play at least 16 games - be they FC, OD or a mixture of the two, that much would be up to the team's selection panel throughout the season.
Sally is contracted to play at least 8 FC games, and possibly more. She is not guaranteed any spots in OD games, although of course it's possible the captain/panel could play her in as many games as they like.
Ralph has the same deal as Sally, with OD and FC reversed.
Doug is contracted to play at least 24 games - how many of those games are FC or OD, that much would be up to the team's selection panel throughout the season. However, as there are only 16 FC games and 16 OD games in a season, Doug will play at least 8 of each form of the game.
Sam is contracted to play at least 8 FC games, at least 8 OD games, and at least 8 additional FC or OD games as per the selection panel's choosing. They could all be FC, all be OD, or be a mixture.
Gary is contracted to play at least 8 FC games, at least 8 OD games, and at least 12 additional FC or OD games as per the selection panel's choosing. However, as there are only 16 FC games and 16 OD games in a season, Doug will play at least 12 of each form of the game.
Tom is contracted to play at least 8 FC games and then another 8 games, be they FC or OD. He could play all FC games and not a single OD game if the selection panel saw that option to be best, or he could play in every FC & OD game, or he could play in 8 FC games, 8 OD games and no more, etc.
Wayne is contracted to play every game of the season. Greedy sod.
Fiona is contracted to play every FC game of the season and at least one OD game, obviously insisted on at least being given a shot.
Helen is contracted to play at least two of each form of the game - possibly a young player trying to make a name for herself.
Matt and Vince have chosen to take up a contract with their current side but have no guarantee of a spot in any game. Either they're really crap and nobody else wants them, or they simply don't mind how many games they play, or else they're just incredibly loyal and believe they'll play every game anyhow.


If a captain was really good with recruitment, they might be able to manage to sign 17 top class players on five season contracts with 0 games guaranteed. I don't expect that to happen, of course.

If a player wanted to leave a side mid-contract, there would be a few ways to go about it.
1) The player would leave immediately and suffer a gametime penalty. This would mean they could not play any games for so many rounds. I would suggest something like 4-5 games for every season left on their contract at the time. Another option would be to also state that the player leaving X side would not be able to play against X side for the next four quarters.
2) The player would leave on a trade where all players and all captains involved in the trade would agree to the trade and the new contracts.
4) The player could see out their contract and become a free agent.
5) The player retires and is unable to play again until the time their contract would have expired, unless they rejoin the team they were contracted to when they retired.

Finally, the most GS (guaranteed spots) you could give for FC would be 176, and the most for OD would also be 176. The most for "Either" would be 352 minus whatever you've already used on specific FC & OD spots. Warmups, tours and finals would not count towards guaranteed spots.

This would make everything very formal and I think the rules allow for little to no loopholes. Again, sorry for the long post.

EDIT: Dude, the post was longer than I thought. :(
It makes a lot of sense though. Good post, at first read.
 

Robertinho

Cricketer Of The Year
Yeah, it sounds good. What happens if a player is meant to play 8 FC games in a season, but it gets to Round 10 and he hasn't played any? Would Camps/Hakon have to have stepped in to give them a nudge in Round 9? And if not, then what whappens?
 

Loony BoB

International Captain
I'd say points deductions and the option for that player to leave club mid-contract without any penalty, given that the contract is already breached by the club.
 

Magrat Garlick

Global Moderator
I'd say points deductions and the option for that player to leave club mid-contract without any penalty, given that the contract is already breached by the club.
You'd have to make a spreadsheet for captains to use when negotiating with players, tho, to prevent too much confusion. Perhaps have the amount of contracted games listed in your stats sheet too.

Also, what to do with temporarily inactive captains?
 

Loony BoB

International Captain
Have a delegated vice-captain and/or panel to carry out his duties, as should already be done at the moment.

The sheet can be very easily updated, so I'm more than happy to pass it on to whoever needs it if this all goes ahead.
 

dontcloseyoureyes

BARNES OUT
Hmm, you Colts didn't do too bad yourselves with your recruiting.

And it's not actually what I meant, but yeah, it can be construed that way.
 

vic_orthdox

Global Moderator
Hmm, you Colts didn't do too bad yourselves with your recruiting.

And it's not actually what I meant, but yeah, it can be construed that way.
Probably should've put a smiley there, was tongue-in-cheek.

Yeah, we did OK, although funnily enough it looks like it's been done at the expense of our depth. I think a lesson has been learnt in not "releasing" players too early - having Pitt around still would've been handy.
 

FaaipDeOiad

Hall of Fame Member
As I said on MSN last night, I don't think this is the best way to go. The system itself is fine, but it's too complicated and interferes too much with selection on merit.

What I would like to see would be a simpler sort of contract ranking system, like international teams often use.

Based on the team posted above and the number of games they'd play:
A - Lance, Wayne, Gary, Sam
B - Hank, Jim, Bob, Fiona, Tom, Doug
C - Sally, Ralph, Helen, Matt, Vince
D - Shaun, Pete, Joe

Could possibly be extended to have 5 ranks, but 4 should be fine. A would be the captain and key players/leadership group members, B would be important squad players, C would be fringe or young players and D would be rookies.

Players could sign on for any length of time, with reference to their contract ranking, and teams would have a limit of a certain number of players at A and perhaps B as well. Thus, players would have an incentive to commit to a team or move for a formal contract status which would ensure them regular gametime, without captains being literally forced into picking players when they don't want to, which is both unrealistic and complicated.
 

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