As promised in the Test II thread, here's my suggested draft variation. My proper net is offline tonight so I'm doing this via iPhone and as such will keep this brief and apologize for typos now.
This draft is for test players and will be 8-10 players only. It will be a draft where the best players are reserved until the end of the draft. Normally there's a rush at the first round to secure the absoltue superstars, and teams then tend to be built around them. This draft will force you to reverse this process and select your team of great players while leaving room for the absolute legends.
We'll do this by having all the drafters send me a list of who they think are the twelve best players to get in any draft. No restrictions on how you choose these players, besides the players nom' d having to be eligible for the draft.
I'll compile this list and draw up a list of the top 25, 28 or 31 players. These players will be off limits til round 9. Further more the top 8,9 or 10 players will be off limits til round 11. Spicing this problem up further, the drafters won't know who's banned - I'll check picks against the list and flag any non eligible picks. If you select a banned player you have to repick at the end of the round.
You'll note I'm proposing to ban one more player than there will be picks left. Reckon it will be funny to see who's left at the end. Obviously in rounds 9-11 you don't have to take a banned player, and if you get you team balance strategy wrong, you may have to pass up a star at the end to get what you need to complete your team.
We'll do a reverse serpentine order, changing every two rounds. There's to be a twelve hour limit per pick, after that the next person can go, and you go whenever you're able after that.
We'll limit it to post WWI, else the stats for any sims etc get stuffed up. Also limits the numbers of players to chose from a bit. A player must have played a test after WWI to be eligible.
Want 8-10 players - I run it but not play ( wouldn't be fair obvs).