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What Next? in World of Cricket

andyc

Cricket Web: All-Time Legend
Doesn't make a whole lot of sense. You want to give bowlers an advantage by allowing them to bowl more than 10, but if that's allowed, then teams will simply be able to field less bowlers or bits-and-pieces players, and play more specialist batsmen, resulting in a much longer batting order, and negating any advantage.
 

kmohan1962

Cricket Spectator
Thanks for your msg.

Hello;

Of course, you're right but it'll be a competitive cricket like a true shortened version of TEST CRICKET. Regards.
 

Jungle Jumbo

International Vice-Captain
andyc said:
Doesn't make a whole lot of sense. You want to give bowlers an advantage by allowing them to bowl more than 10, but if that's allowed, then teams will simply be able to field less bowlers or bits-and-pieces players, and play more specialist batsmen, resulting in a much longer batting order, and negating any advantage.
It would also hand much more advantage to sides with large seam or (particularly) spin resources, who would be able to doctor a pitch that would be highly supportive of that type of bowling. Sri Lanka, for example, could field an attack made up of Vaas, Malinga and Muralitharan plus plenty of part-time spin, and give Murali a good 20-over spell. India could do something similar at home, with two seamers, two spinners and a load of part-timers.

In league cricket over here, particularly at a low level, some sides will only bowl three bowlers in a 50-over innings, with one wily old medium pacer bowling all the overs with one end, sticking the ball on the same spot ball after ball. The result: boring, unimaginative cricket.
 

swede

School Boy/Girl Captain
"What next" might be a game of similar duration as 20/20 but getting back to real cricket where teams have to bowl out the opposition to win.

A short FC game would be interesting to try.

Perhaps 60 overs available and each side fielding just 4 batters, 3 out = all out.

combining the best of 20/20 and FC must be the aim. The success of 20/20 is not about the overkill of constant outs and boundaries but simply the short duration of a match.
 

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