jimmy101
Cricketer Of The Year
Following on (pun intended) from the ODI sim cup, I am back now with this, the third edition of the ICC sim league, which will be once again using the PC game International Cricket Captain 2013 & an in-game player editor. This time around we will be pitting the best players from each decade against one another upon that hallowed simulated turf. This will be a 14 team tournament, those teams, and the players who will be managing them, are as follows:
Tournament format.
14 teams, two groups of seven. The top four from each group will qualify for the super 8's stage. The top four from the super 8's will contest the semi-finals & final. This will be a Test match tournament.
Points.
Win – 6 pts
Loss – 0 pts
Loss, but won 1st innings – 2 pts
Won 1st innings in drawn match – 2 pts
Lost 1st innings in drawn match – 0 pts
Won 1st innings in tied match – 4 pts
Lost 1st innings in tied match – 3 pts
Quotient – Runs per wicket for divided by runs per wicket against.
Note: Points and quotient will be carried forward into the super 8's stage.
Bonus points for each post liked by *****.
Injuries
Any player that gets injured during a match will be available for selection the following match. There are no penalties for players getting injured this time around. This means you don't have to select a reserve wicketkeeper in your squad.
Wicketkeepers
I have recently discovered that ICC '13 does not penalise you when you sim a game without a keeper in your team. Therefore, for the purpose of realism, it will be mandatory for all players to select a genuine wicketkeeper or part-time keeper, marked with the (+) symbol in the below list, in their playing XI.
Trade window
No trade window this time around. Once everyone has selected their 14 man squads, all decisions are final.
Trial matches
By request only. Maximum of one trial match per team against FC opposition. For those of you who haven't participated in one of these sim tournaments before, the main purpose of these trial matches is to see what the AI will do with your bowlers. I assure you, the AI will do stupid things with bowlers all tournament.
Please post your squads when ready (apart from harsh & HB).
Before we kick the tournament off, we will seed the teams into two groups of seven. Once everyone has posted their 14 man squads, I will ask everyone to rank the teams in order of strongest to weakest. The results of this vote will decide which team is seeded into which group.- 1800's - AndrewB
- 1900's & 1910's - Howe_zat
- 1920's & early 1930's - mr_mister
- late 1930's & 1940's - morgieb
- 1950's - ImpatientLime
- 1960's - Grumpy
- 1970's - The Battlers Prince
- 1980's - kingkallis
- 1990's - Shri
- 2000's - Daemon
- 2010's - Nate
- Bang/Zim/Associates - *****
- Best of the rest (pre-1970) - harsh.ag
- Best of the rest (post-1970) - honestbharani
Tournament format.
14 teams, two groups of seven. The top four from each group will qualify for the super 8's stage. The top four from the super 8's will contest the semi-finals & final. This will be a Test match tournament.
Points.
Win – 6 pts
Loss – 0 pts
Loss, but won 1st innings – 2 pts
Won 1st innings in drawn match – 2 pts
Lost 1st innings in drawn match – 0 pts
Won 1st innings in tied match – 4 pts
Lost 1st innings in tied match – 3 pts
Quotient – Runs per wicket for divided by runs per wicket against.
Note: Points and quotient will be carried forward into the super 8's stage.
Bonus points for each post liked by *****.
Injuries
Any player that gets injured during a match will be available for selection the following match. There are no penalties for players getting injured this time around. This means you don't have to select a reserve wicketkeeper in your squad.
Wicketkeepers
I have recently discovered that ICC '13 does not penalise you when you sim a game without a keeper in your team. Therefore, for the purpose of realism, it will be mandatory for all players to select a genuine wicketkeeper or part-time keeper, marked with the (+) symbol in the below list, in their playing XI.
Trade window
No trade window this time around. Once everyone has selected their 14 man squads, all decisions are final.
Trial matches
By request only. Maximum of one trial match per team against FC opposition. For those of you who haven't participated in one of these sim tournaments before, the main purpose of these trial matches is to see what the AI will do with your bowlers. I assure you, the AI will do stupid things with bowlers all tournament.
Please post your squads when ready (apart from harsh & HB).
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