1. ## Number Generator

Does anyone know of a random number generator on the internet?

2. why??

3. On a casio calculator, press the Ran# button

4. Originally Posted by Tom Halsey
Does anyone know of a random number generator on the internet?
This really cool site should be able to help you find one

5. Haven't ever looked for one on the net, but I know if you have Excel you can create a simple number generator

6. search for "javascript number generators"

there are tons of javacsript number generators out there..

7. Originally Posted by Rich2001
Haven't ever looked for one on the net, but I know if you have Excel you can create a simple number generator
Um... how?

8. Originally Posted by Tom Halsey
Um... how?
Type this into an excel cell

=ROUND(x*RAND(),0)

where x is the range, ie if you want a random number between 0 and 100, x is 100.

9. Cheers.

10. Actullay using this (well preferablly a dice but a number generator will do)

A quick and suprisingly entertaining cricket game for you and a friend...

Set up the number generator for a range of 1-6
(or use the dice)

Every number is that amount of runs, except 5, every 5 you get is a wicket.
You add the runs until a 5 comes up, then go to the next batsman, continue till you lose 11, yes, 11 wickets, then swap innings.

Interesting Variations:

Test Match
Limited Overs (eg. Only 100 rolls of the dice etc.)

Last Mans Tucker:
If you only want 10 wickets to fall, for realism purposes, the #11 gets 10 numbers/rolls to get as many runs as possible unless they get out before then.

Suprisingly addictive and fun, and you'll be suprised how realistic and can be (and how not realistic it can be)

One Game:

Hayden 3
Ponting 0
Gilchrist 7
Warne 207
McGrath 166

11. Originally Posted by DJellett
Actullay using this (well preferablly a dice but a number generator will do)

A quick and suprisingly entertaining cricket game for you and a friend...

Set up the number generator for a range of 1-6
(or use the dice)

Every number is that amount of runs, except 5, every 5 you get is a wicket.
You add the runs until a 5 comes up, then go to the next batsman, continue till you lose 11, yes, 11 wickets, then swap innings.

Interesting Variations:

Test Match
Limited Overs (eg. Only 100 rolls of the dice etc.)

Last Mans Tucker:
If you only want 10 wickets to fall, for realism purposes, the #11 gets 10 numbers/rolls to get as many runs as possible unless they get out before then.

Suprisingly addictive and fun, and you'll be suprised how realistic and can be (and how not realistic it can be)

One Game:

Hayden 3
Ponting 0
Gilchrist 7
Warne 207
McGrath 166
And that's how Beach Cricket 2000 was born (obviously it did evolve, but school bus journeys in year 7 playing that game were the starting point)!

12. I used a manically realistic version of that.. More realistic than anything EA sports have come up with..

Each time a batsman is dismissed they lose a "life"..

The number of lives they can lose is dependant on their career batting average, and a formula is used to determine that.. Bowler strength also came into play but im forgetting how..

13. If a five is rolled you roll again to decide whether the appeal is successful. I used to have a special hexagoniodal(wateva) shaped die that had, caught, bowled, run out, not out, lbw etd, but i lost it and reverted to odd was out even was another life, home teams got 3 second rolls in an innings to recreate home advantage.

Incidentally i played proper dice cricket with overs and 2 batsman in at a time, quite sad really though it was 10 years or more ago, used to record the scorecards as well, England used to beat the Aussies too.

How times have changed

14. I remember doing something similar SKD - batsmen had better chances of surviving appeals based on averages.

15. haha cant wait till science on monday

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