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*Official* My Cricket Simulator: Updated Demo Available (29-12-2008)
As you all know, I'm planning on writing an entirely new game engine from the ground up (which in due course will be incorporated into Beach Cricket 2006 and possibly used for the CWXI as weel) so right now I'm looking at people's ideas for what needs including in a cricket simulator.
At present, I'm thinking: Players' Heights Bowling Type Bowling Speed Bowling Accuracy Bowling Movement/Spin Bowling Lines Bowling Lengths Batting Foot Preference Batting Side Preference Batting Shot Power Batting Timing Pitch - Pace, Movement, Spin Outfield Weather Field Placements (not to the nth degree as I do not have the ability/time) The bowling and batting attributes will determine the abilities of players rather than their averages. Obviously with sensible bowling changes and movable batting orders and properly paced run-scoring. Please add to the list... |
Any more ideas?
It's likely to take a long time as I do need to fit it around the rest of my life and my degree :) |
Clearly you don't have your priorities straight. :)
It would be good if it had decent stat tracking capability and a reader-friendly scorecard output. |
Stat tracking I can do (as you can see in BC02) - but it's anal to code - and I think the current cards are readable - a few tabs will be used in the next versions, however.
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:saint: |
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Catching / ground fielding ability speed between wickets |
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:lol: thats vulgar
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Hahaha all laugh at Neil :lol:
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2/ Cheers. Also Keeping ability standing up/back 3/ Good thinking. |
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Experience? Form?
Will players be able to improve over time etc etc? or is that just too much? |
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No, but seriously that is a good question. If you happen to actually finish the game what with your social life, What are your plans for it? other than CWXI and Devs |
Depending on how detailed you want it to be...
* ability to play spin * ability to play pace |
I don't think i saw any provision for Batting aggression/defensiveness. Unless Shot power and timing somehow come into that?
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