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Neil Pickup 18-10-2003 01:23 PM

*Official* My Cricket Simulator: Updated Demo Available (29-12-2008)
 
As you all know, I'm planning on writing an entirely new game engine from the ground up (which in due course will be incorporated into Beach Cricket 2006 and possibly used for the CWXI as weel) so right now I'm looking at people's ideas for what needs including in a cricket simulator.

At present, I'm thinking:

Players' Heights
Bowling Type
Bowling Speed
Bowling Accuracy
Bowling Movement/Spin
Bowling Lines
Bowling Lengths
Batting Foot Preference
Batting Side Preference
Batting Shot Power
Batting Timing
Pitch - Pace, Movement, Spin
Outfield
Weather
Field Placements (not to the nth degree as I do not have the ability/time)

The bowling and batting attributes will determine the abilities of players rather than their averages.

Obviously with sensible bowling changes and movable batting orders and properly paced run-scoring.

Please add to the list...

Neil Pickup 18-10-2003 02:20 PM

Any more ideas?

It's likely to take a long time as I do need to fit it around the rest of my life and my degree :)

Mr Mxyzptlk 18-10-2003 02:41 PM

Clearly you don't have your priorities straight. :)

It would be good if it had decent stat tracking capability and a reader-friendly scorecard output.

Neil Pickup 18-10-2003 03:08 PM

Stat tracking I can do (as you can see in BC02) - but it's anal to code - and I think the current cards are readable - a few tabs will be used in the next versions, however.

PY 18-10-2003 03:53 PM

Quote:

Originally posted by Neil Pickup
I do need to fit it around the rest of my life
:wow:

:saint:

age_master 18-10-2003 06:09 PM

Re: New Sim?
 
Quote:

Originally posted by Neil Pickup
At present, I'm thinking:

Players' Heights
Bowling Type
Bowling Speed
Bowling Accuracy
Bowling Movement/Spin
Bowling Lines
Bowling Lengths
Batting Foot Preference
Batting Side Preference
Batting Shot Power
Batting Timing
Pitch - Pace, Movement, Spin
Outfield
Weather
Field Placements (not to the nth degree as I do not have the ability/time)

The bowling and batting attributes will determine the abilities of players rather than their averages.

Obviously with sensible bowling changes and movable batting orders and properly paced run-scoring.

Please add to the list and I will attempt to knock this up

Abitily to swing the ball
Catching / ground fielding ability
speed between wickets

marc71178 19-10-2003 08:16 AM

Quote:

Originally posted by Neil Pickup
but it's anal to code -
So right up your street then :lol: ;)

gibbsnsmith 19-10-2003 12:58 PM

:lol: thats vulgar

Langeveldt 19-10-2003 01:18 PM

Hahaha all laugh at Neil :lol:

Neil Pickup 19-10-2003 02:05 PM

Re: Re: New Sim?
 
Quote:

Originally posted by age_master
Abitily to swing the ball
Catching / ground fielding ability
speed between wickets

1/ That's included under Bowling Movement/Spin
2/ Cheers. Also Keeping ability standing up/back
3/ Good thinking.

Mr Mxyzptlk 19-10-2003 02:50 PM

Re: Re: Re: New Sim?
 
Quote:

Originally posted by Neil Pickup
1/ That's included under Bowling Movement/Spin
2/ Cheers. Also Keeping ability standing up/back
3/ Good thinking.

This is sounding a very detailed and comprehensive game! Are you sure you want it to be freeware?

David 19-10-2003 05:50 PM

Experience? Form?

Will players be able to improve over time etc etc?

or is that just too much?

gibbsnsmith 19-10-2003 05:57 PM

Re: Re: Re: Re: New Sim?
 
Quote:

Originally posted by Mr Mxyzptlk
This is sounding a very detailed and comprehensive game! Are you sure you want it to be freeware?
Yes, He is...:D

No, but seriously that is a good question. If you happen to actually finish the game what with your social life, What are your plans for it? other than CWXI and Devs

Mr Mxyzptlk 19-10-2003 06:19 PM

Depending on how detailed you want it to be...

* ability to play spin
* ability to play pace

David 19-10-2003 06:31 PM

I don't think i saw any provision for Batting aggression/defensiveness. Unless Shot power and timing somehow come into that?


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