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Old 08-04-2005, 09:01 AM   #121 (permalink)
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Its looking good from those early outputs - not really a bug just more a plea for the sake of my eyes ( ), could we change the colours?

I'm guessing that the match engine actually calculates the trajectory of the ball etc or is it a more generalised approach of for example, "Down legside, 30% chance of being missed, 40% chance of keeper failing to stop it etc". Or are you actually working out how far say a ball has moved from a player and working out whether they can reach it from that?
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Old 08-04-2005, 09:06 AM   #122 (permalink)
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The match engine calculates the exact location where the ball passes the stumps, and works out from that how likely the keeper is to get hold of it - the closer to him it is, the easier it is for him to catch/parry/deflect it.

Works something along the basis of a "difficulty of take" statistic being generated depending on the delivery and then the 'keeper attempting his take (another statistic generated dependent on keeper ability), and the two being compared to see how well the keeper pulls it off. An approach heavily influenced by playing lots of Star Wars: KOTOR!

I like the colours
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Old 08-04-2005, 10:50 AM   #123 (permalink)
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Quote:
Originally Posted by Neil Pickup
Okay, last night I wasted three hours of my life.
Oh well, seeing as it's you, it's hardly a great waste!
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Old 08-04-2005, 10:51 AM   #124 (permalink)
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Quote:
Originally Posted by Glenn Stiemens
Its looking good from those early outputs - not really a bug just more a plea for the sake of my eyes ( ), could we change the colours?
Without downloading, I guess it's a Ginger background?
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Old 08-04-2005, 03:09 PM   #125 (permalink)
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Quote:
Originally Posted by Neil Pickup
An approach heavily influenced by playing lots of Star Wars: KOTOR!

an excellent game it does have an excellent system for those sorts of things

amazing depth going into this game. very very impressive
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Old 08-04-2005, 03:20 PM   #126 (permalink)
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No Marc, it's actually blue.

And Neil, fantastic, really good. One thing: why are there so many wides? Even with batsmen leaving it rather than smacking it, there surely shouldn't be that many?
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Old 08-04-2005, 03:34 PM   #127 (permalink)
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Halsey: Which settings do you have it on regarding bounce/erraticism/etc... also, where are you aiming?!

To those who have had I/O errors/invalid filenames when trying to play, it's because the game's trying to read the team data files that aren't there...

EDIT: To those who still had those errors, it's because I'm an idiot. There was a line inside the next ball button which tried to write a log file of shot types. I was using it last night for debug purposes). It was trying to write to d:/documents and settings/user/desktop/log.txt. That folder doesnt exist for you.

All reference to that file now removed! All four lines...

Use this one!
Attached Files
File Type: zip BC 2006.zip (364.6 KB, 85 views)

Last edited by Neil Pickup; 08-04-2005 at 03:57 PM.
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Old 08-04-2005, 05:54 PM   #128 (permalink)
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Quote:
Originally Posted by Tom Halsey
One thing: why are there so many wides?
Bowling is modelled on Pickup?
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Old 08-04-2005, 08:59 PM   #129 (permalink)
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Lookin` good Neil. Very good indeed.
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Old 09-04-2005, 05:56 AM   #130 (permalink)
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Quote:
Originally Posted by Neil Pickup
Halsey: Which settings do you have it on regarding bounce/erraticism/etc... also, where are you aiming?!
Sorry. Should have explained. On the scorecard of the England v Australia game you attached. Some bowlers were at almost 3 wides an over!

EDIT: I should add that my tests of the game found no excess amount of wides!

Last edited by Tom Halsey; 09-04-2005 at 06:08 AM.
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Old 09-04-2005, 06:15 AM   #131 (permalink)
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Quote:
Originally Posted by marc71178
Bowling is modelled on Pickup?
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Old 09-04-2005, 08:38 AM   #132 (permalink)
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look fab, but too many wides
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Old 09-04-2005, 08:38 AM   #133 (permalink)
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and also fair play to Neil Pickup ( I dont say that too often )
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Old 09-04-2005, 09:13 AM   #134 (permalink)
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Quote:
Originally Posted by chris.hinton
look fab, but too many wides
You've got lots of movement or erraticism, then. Put it on a normal level and you don't get many.
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Old 09-04-2005, 10:10 AM   #135 (permalink)
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ok it was a bit like Marc 71178 bowling
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