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Thread: *Official* My Cricket Simulator: Updated Demo Available (29-12-2008)

  1. #181
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Heh. This is interesting

    Code:
    15.4 AG Wharf to DR Martyn, OUT!, on the stumps, slightly full, goes for the powerful attacking shot, gets a good clean strike, but Harmison takes a smart catch in the outfield
    
    Norway 47/3, Partnership of 19
    DR Martyn ct SJ Harmison b AG Wharf 0 (21b, 0x4, 0x6)
    RT Ponting 15* (23b, 1x4, 1x6), AG Wharf 2.4-2-0-1 (0w, 0nb)
    For the most part, Wharf and Gough bowled at him, yet he ends up with 0 off 21 balls?
    Messi scores on the rebound.

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  2. #182
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Think he was trying to rebuild and consolidate after the early wickets lost. Suppose it could be better...
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  3. #183
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Also, in the 2nd innings, maidens aren't treated properly - they're just said to concede 0 runs, i.e.

    Code:
    End of over 4 (0 runs) - England 3/0 - England RR: 0.75 (RR Req: 4.5)

  4. #184
    Cricketer Of The Year Adamc's Avatar
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    Looks like the most comprehensive OD cricket sim in existence, in all honesty. Are you hoping for this to be used as the CWXI OD sim (when it's complete)?


  5. #185
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by Adamc
    Looks like the most comprehensive OD cricket sim in existence, in all honesty. Are you hoping for this to be used as the CWXI OD sim (when it's complete)?
    Yes.

  6. #186
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    Plus 5D, right, Neil?
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  7. #187
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    I've fixed what I can fix - or have tried to, anyway. Have recoded aggression/shot selection settings, tried to make batting with the tail a little smarter, reduced no-balls and a few other things that came up.

    Can't recreate that runout issue, Hakon - any chance of sending a BBB?

    Just an updated EXE attached.
    Attached Files Attached Files

  8. #188
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    Old version here, created the CW Blue side, played it against an Ashes XI - Si and Andy Cloete got us to 180/1 then the last 6 batsmen got ducks and we were gone for 181!

  9. #189
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    Update - do we just replace the old BC2006.exe?

  10. #190
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    Point for improvement - left arm bowlers' default line is at leg stump, and a right armers' default line at left handers is also at leg stump. Could this be switched to offstump like usual please in upcoming versions?

  11. #191
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Quote Originally Posted by Neil Pickup
    I've fixed what I can fix - or have tried to, anyway. Have recoded aggression/shot selection settings, tried to make batting with the tail a little smarter, reduced no-balls and a few other things that came up.

    Can't recreate that runout issue, Hakon - any chance of sending a BBB?

    Just an updated EXE attached.
    I'll see what I can do. IIRC I was on my laptop when I got it, and I'm getting that to work tomorrow.

  12. #192
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by Samuel_Vimes
    I'll see what I can do. IIRC I was on my laptop when I got it, and I'm getting that to work tomorrow.
    Or you could go back a couple of pages and get the full zip too...

  13. #193
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    Right I'm doing the Editor generators, but in more detail. I've figured out that the effect of the length attribute needs to be doubled, Neil's done it so expect it in the next version!

    Right I've done line and length parameters:

    Code:
    Accuracy	Line	Length
    Very accurate	85-95	85-95
    Moderately accurate	75-85	75-85
    Wild bowler	65-75	65-75
    Part time at best	55-65	55-65
    These bowlers shouldn’t be bowling!	45-55	45-55
    Complete ****	35-45	35-45
    EDIT: Hmm, why isn't code working? Oh well, you get the point.

  14. #194
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    Mainly so Neil doesn't forget:

    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    yes but still, 9 wickets being stumpings is clearly screwed
    Neil | At least I can field... says:
    thats because the 1000 over ness ****s with the batsmens heads
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    well it doesnt, because theyre still getting out stumped leaving it. sort that out, and it should be fine
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    does the field settings have any effect?
    Neil | At least I can field... says:
    it should
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    ok
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    well then why are there slip catches when ive got it on the most defensive field possible where there are no slips?
    Neil | At least I can field... says:
    because those images are for indicative purposes only
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    oh right
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    problem which is beginning to bug me:
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    spinners bowl better when they bowl fuller but on this, because they dont bounce it is much (which is realistic) they bowl better when they bowl short
    Neil | At least I can field... says:
    is that consistently like that?
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    yes. when spinners bowl on a normal length, it says too full, because its not bouncing as high if theyre slower (i noticed it on the ball generator, and its good, because its realistic) - but that shouldnt mean they have to bowl short to be effective - at a spinners pace, its almost a longhop
    Neil | At least I can field... says:
    ahhh
    Neil | At least I can field... says:
    what difference does it make numbers wise
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    first over went for 21, when i decided to try out bowling shorter, rest of spell went for about 20 (9 overs)
    Neil | At least I can field... says:
    see if thats played out consistenetly
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    ok i will do
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    yes, seems to
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    bowled halsey and popat (similar pace) halsey on normal length, popat back, halsey went for 6 an over, popat went for 3
    Neil | At least I can field... says:
    just one game?
    Neil | At least I can field... says:
    do 3/4 more and see if its beyond coincedence
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    ok
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    2nd match, halsey (norm. length) 8 an over, popat (short) 6 an over
    Neil | At least I can field... says:
    is this short as in half trackers?
    Neil | At least I can field... says:
    are they going for boundaries on a good length or waht
    Neil | At least I can field... says:
    or just more runs... and is it making a wicket difference
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    not too much fuller than that. i looked at the ball gen and bowled exactly the same short length.. anbd it wasnt much more than half tracker and it was getting up around stump height, normal bounce.
    Neil | At least I can field... says:
    so should find its way to the midwicket fence
    Neil | At least I can field... says:
    i need to to factor in speed to the way it works out length
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    well the commentary says 'good length' (presumably coz its at the top of off stump)
    Neil | At least I can field... says:
    yeh it would be for a quickie
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    well hes bowling spin tho
    Neil | At least I can field... says:
    hence why i've not coded that in. knew i'd missed summat when I added spinners to it
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    lol
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    just code in that a good length for spinners is the ball bouncing about half way to three quarters of the way up
    Neil | At least I can field... says:
    yeah, just need to rewrite the six lines that dictate a) what it says in the comms is good and b) what the batsman interprests
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    yep
    Neil | At least I can field... says:
    post that & the stumping thing in the thread so i dont forget
    Halz | For yourself, save your energy, make sure to, crush your enemies | H3LL5 57R1K3 says:
    ok

  15. #195
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    Again, said it in another conversation, change the last 10 over settings, teams get skittled in the last 10 too often...

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