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Thread: *Official* My Cricket Simulator: Updated Demo Available (29-12-2008)

  1. #136
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by Tom Halsey
    Sorry. Should have explained. On the scorecard of the England v Australia game you attached. Some bowlers were at almost 3 wides an over!

    EDIT: I should add that my tests of the game found no excess amount of wides!
    If you read the previous pages, there were plenty of explanations for the excessive levels of wides.
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  2. #137
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    Read them, yes, but I didn't know you were bowling a Bodyline kind of line. Ah well, thanks.
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  3. #138
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Code:
    End of over 24 (6471 runs) - Australia 6586/0 - Australia RR: 274.41
    AG Wharf 1.0-0-6471-0 (3200w, 0nb)
    ML Hayden 0* (64b, 0x4, 0x6), AC Gilchrist 0* (80b, 0x4, 0x6)
    So much for bowling idiotically outside off, then...
    Messi scores on the rebound.

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  4. #139
    Request Your Custom Title Now! Mr Mxyzptlk's Avatar
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    Quote Originally Posted by Samuel_Vimes
    Code:
    End of over 24 (6471 runs) - Australia 6586/0 - Australia RR: 274.41
    AG Wharf 1.0-0-6471-0 (3200w, 0nb)
    ML Hayden 0* (64b, 0x4, 0x6), AC Gilchrist 0* (80b, 0x4, 0x6)
    So much for bowling idiotically outside off, then...
    LOL!
    Sreesanth said, "Next ball he was beaten and I said, 'is this the King Charles Lara? Who is this impostor, moving around nervously? I should have kept my mouth shut for the next ball - mind you, it was a length ball - Lara just pulled it over the church beyond the boundary! He is a true legend."



  5. #140
    Hall of Fame Member age_master's Avatar
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    hopefully not a sign of things to come
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  6. #141
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by Samuel_Vimes
    Code:
    End of over 24 (6471 runs) - Australia 6586/0 - Australia RR: 274.41
    AG Wharf 1.0-0-6471-0 (3200w, 0nb)
    ML Hayden 0* (64b, 0x4, 0x6), AC Gilchrist 0* (80b, 0x4, 0x6)
    So much for bowling idiotically outside off, then...
    Well what did you expect it to do?!

  7. #142
    International Captain cameeel's Avatar
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    Bangladesh 0/2 from 50 overs
    Aus 0/0 from 50 overs
    It was set on agressive and normal alternating, bangladesh's runs were both wides
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  8. #143
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by cameeel
    Bangladesh 0/2 from 50 overs
    Aus 0/0 from 50 overs
    It was set on agressive and normal alternating, bangladesh's runs were both wides
    Read the last two pages.

  9. #144
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Quote Originally Posted by Neil Pickup
    Well what did you expect it to do?!
    Stop occasionally so I could get the line adjusted?

  10. #145
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Quote Originally Posted by Samuel_Vimes
    Stop occasionally so I could get the line adjusted?
    You pressed next over!

  11. #146
    International Captain cameeel's Avatar
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    any chance up another update?

  12. #147
    International Regular cricketboy29's Avatar
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    hmm, should all the batsmen really be getting out for 0?
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    damn mods are more agressive then the teacher's in school that i have'
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    *Sigh* what's the dev league got itself into.

  13. #148
    Hall of Fame Member age_master's Avatar
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    Quote Originally Posted by Neil Pickup
    Read the last two pages.

  14. #149
    Cricket Web Staff Member / Global Moderator Neil Pickup's Avatar
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    Okay, I've spent the last two weeks in East Anglia. There is nothing to do in East Anglia.

    I spent around thirty-forty hours coding. This is the result - a fully 'complete' sim match engine with a rewritten editor and team selection screen - I've tested it reasonably thoroughly and it seems to adjust well to various game lengths. I've found a lot of bugs which I *think* I've ironed out - batting stupidly slowly, scoring at 10 an over chasing targets, spinners taking loads for not many, excessive runouts, too many sixes - but some must remain I'd guess.

    I'm not sure how the ability levels in the database translate through to performances in the game, you may need to tweak the ground attributes to get sensible results - I think that 40 is bowler-friendly, 20-25 reasonable and below that flat; anything above 40 will do stuff. Creating extra ground data would be great!

    Please test both game and editor to the point of destruction - and then we'll decide where to go from here with the rest of the project. Commentary and AI will be the next stage I think - no comments on the quality of the comms, please, they all need rewriting and volunteers will be required!
    Attached Files Attached Files
    Last edited by Neil Pickup; 06-08-2005 at 06:52 AM.

  15. #150
    Cricket Web: All-Time Legend Samuel_Vimes's Avatar
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    Run-outs seem to create weird commentary - you can have a non-striker run-out but it says the non-striker faced and, I quote "excellent fielding from Martyn to run out the batsman" (would seem like the striker was run out)

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