Yes really inventive![]()
Just the development name for new further down the line i'll try and give it a more improved name perhaps the name of the best ground I play at that season or something :P
Good developments, IMO.
Made a few changes and went off a little here improved matchplay but still lots to do display wise along with adding a second innings but you can see the idea.
rCricket Simulator
Just select DemoXI for now and it should be quite straight forward.
All testing for now and the algorithm is close but still throws up a few strange balls but hey cricket is a tricky game to mimic!
Holding just bowled a ferociously fast over, and Dale Steyn just delivered an 100mph ball.
Steyn's over:
97 98 96 93 98 100
EDIT: And now Holding's gone and bowled another 100mph ball. Swiftly followed by a 101mph world record breaker the ball after, followed by a 99mph delivery.
Last edited by Eds; 30-12-2011 at 05:21 PM.
"If that Swann lad is the future of spin bowling in this country, then we're ****ed." - Nasser Hussain, 1997.
Haha yes they are not as rare as intended to be even though within two years i'm sure we will see someone hit 105mark but yes that will be toned down a bit!
edit sorry if you game just disappeared just adjusted the base code. Should all be fine now will fix those speeds in a minute.
Last edited by Russell; 30-12-2011 at 05:29 PM.
rCricket Simulator
Updated again so that people can select their own team and bowers to take them down.
Teams coming soon just looking for a club league to base it around.
Gun!!
Actual match engine almost working now,
That is the start of the league / division / club structure but if you click 'create match' at the top you can select and home and away side (only australia / england have players) then pick an XI and test it out.
Quite a few bugs but slowly getting there now...
ClubCricketSim
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