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Super International Cricket - Name Your XI

vic_orthdox

Global Moderator
Jono said:
M. Gandhi.

Yes he was as good as the great man myself, the white allrounder for the Indian team.
Him and G. Arthur for New Zealand were two of my favourite players. Love the left-arm all-rounders, and getting to bowl with a left-arm pace bowler was fun too.
 

Cloete

International Captain
LongHopCassidy said:
N. Power = Bradman? Discuss.
Oh yes. Thanks for the reminder.

Bit harsh to talk about just Haliday when taking into account Power's performances in their many great partnerships.

Anyway, what a game. :D
 

Simon

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Connor and Aitken had many great partnerships for me, a few over 1000 that i can remember, Haliday awesome too...
its been a good 6 or 7 years since ive played it so i dont remember much else...
 

benchmark00

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TT Boy said:
Just wondering if it is possible to hit a six on this game? Just recently installed this on my work PC, everything is in order but because it is a rom, the controls have no specific meaning to me. A,S,D,F are all shots you can play, D is a forward defensive and the rest are seemingly all the same shot, neither seem to produce a shot worthy of even getting down to the boundary let along clearing it. Even if you press left and S to say play a leg glance the guy batting (Botha) seemingly thinks it is possible to square cut a ball which is heading on to leg stump. Anyone have a clear idea what the batting (and bowling) controls were and there use, so I can reconfigure my keyboard accordingly?

Other than that mute point, very enjoyable game, manual appealing is a great little feature and at least the computer runs on this game (unlike Brian Lara 2005) and bowling is pretty straightforward
If it's the SNES one, you hold the L and R buttons to get power while playing the stroke.
 

Simon

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benchmark00 said:
If it's the SNES one, you hold the L and R buttons to get power while playing the stroke.
i always found the flick to find leg was pretty much a guaranteed Six, just position the batsman next to the mark where the ball was gonna land and flick it, would go everytime just about...
 

benchmark00

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broncoman said:
i always found the flick to find leg was pretty much a guaranteed Six, just position the batsman next to the mark where the ball was gonna land and flick it, would go everytime just about...
Indeed.

When you're playing your mates, to avoid them doing that, use a spinner who can get plenty of flight, in the Simmons mould. Pitch it on the base of middle and it becomes impossible to time.
 

benchmark00

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vic_orthdox said:
B. Aitken*
N. Power
N. Valeri
J. Haliday
R. Connor
D. Borg
C. Nixon
G. Ireland
T. Du+
M. Parker
J. Visk

As I play it on an emulator on my laptop, choose the strongest batting line-up available and then save it at the toss, to make sure that I'm batting. Don't save for the rest of the game though.

I like to put all the slow guys in first, and have them slog so that the field is spread. Then use the faster guys for the rest of the innings to turn cheeky singles into easy threes.
Can't help but notice you have an inexperience bowling attack. Big risk, especially against the Windies.
 

vic_orthdox

Global Moderator
benchmark00 said:
If it's the SNES one, you hold the L and R buttons to get power while playing the stroke.
That was the one problem with playing it on computer, I can only hold down one at a time or the stroke won't play. So I only get that half power.

I remember playing it in the Cricket '96 version with the commentators, and to hit the "ENTER" key meant that the ball would go for 6. If your strike-rate was <390, you were a disgrace.
 

Cloete

International Captain
vic_orthdox said:
That was the one problem with playing it on computer, I can only hold down one at a time or the stroke won't play. So I only get that half power.

I remember playing it in the Cricket '96 version with the commentators, and to hit the "ENTER" key meant that the ball would go for 6. If your strike-rate was <390, you were a disgrace.
How do you aim the shots on computer thoguh?

Is there a trick to rpessing the Right, Left, Up and Down buttons at a certain time when playing the stroke?
 

benchmark00

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Cloete said:
How do you aim the shots on computer thoguh?

Is there a trick to rpessing the Right, Left, Up and Down buttons at a certain time when playing the stroke?
The buttons act as direction. You don't need the arrow keys.
 

Cloete

International Captain
benchmark00 said:
The buttons act as direction. You don't need the arrow keys.
Oh. Cheers for clearing that up.

Last time I played it must have been a good 5 years ago.
 

vic_orthdox

Global Moderator
Cloete said:
How do you aim the shots on computer thoguh?

Is there a trick to rpessing the Right, Left, Up and Down buttons at a certain time when playing the stroke?
The computer keys that represent "A", "B", "X" and "Y" on the Super Nintendo controller.

For me, it was (with a right hand batsman):

X = off side
C = straight
D = leg side
S = block

Didn't have to press direction key as I hit.
 

benchmark00

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My field setting for a right hander facing Scott or Trinh.

Note Connor (fastest fielder) strategically placed at fine leg. Drop in the short one and see if you can get the batter pulling in the air.
 

vic_orthdox

Global Moderator
Meh, slips are overrated. Just bowl a good area outside off, and stack the off side field. Only one slip and a gully.
 

Burpey

Cricketer Of The Year
Usually stack the offside. Only onside fieldsmen are mid on and fine leg. Try to get him to have a waft outside the off stump, line and length have to be spot on. Also, the odd bouncer never goes astray as long as you've set the field accordingly.
 

Burpey

Cricketer Of The Year
vic_orthdox said:
The computer keys that represent "A", "B", "X" and "Y" on the Super Nintendo controller.

For me, it was (with a right hand batsman):

X = off side
C = straight
D = leg side
S = block

Didn't have to press direction key as I hit.
Those ones ain't workin' for me.
 

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