Our two best bowlers are fast bowlers, so that looks good. Also allows us to pick a medium pacers or spinners in the all rounder positions, without effecting their bowling performances to much. You can basically pick the best two batting options as our all rounders with that combination.
The man, the mountain, the Mathews. The greatest all rounder since Keith Miller. (Y)
Jaffna Jets CC (Battrick & FTP)
RIP WCC and CW Cricket
Member of the MSC, JMAS and CVAAS
If it is out of fifteen then 5 is obviously average - so giving 5 for spin will mean an average amount of spin.
Will submit it now as we need to get it in and it is time to make a decision.
Ah **** been away for a while, looks like a good team though.
When do we have to decide pitch conditions by or is this only in the middle of being integrated?
I've submitted it officially. If you think it is screamingly wrong you can make a case for hat you think it should be changed to. But would like to close the issue as we have been batting it around for a while.
I'm happy with that. We seem to have a few pacemen knocking about, I can't really complain.
FATB C.C. v Honey Badgers One Day match
At the Bung? If so we are Pace 7, Spin 5 and Movement 3
OD line up
Furball 6* (Dan you can decide if you want to give him a go as the 6th bowler or just use 5 bowlers)
honey badgers are shady, watch for noballs at the start of an over
Need a lift from our batsmen.
Our resident Japanese (I assume) quick had a fine one though.
Well I think we picked the wrong pitch setting - the general consensus was by picking 7 for pace the ball would come on to the bat and by picking 3 for movement the seamers would only have average success. Instead the sim just seems to rewards pace bowlers.
We will have to adjust our selection strategy for home games. May need to involve CPR after his 80 in the 20 20.
Question to DJ Jellet - can you make a post about run outs. Specifically is it related to how good a player you are or does every batsman have the same chance of being run out every game. We have had lots of run outs it seems.
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