|
|
#31 (permalink) | |
|
International Captain
Join Date: Mar 2004
Location: Edinburgh (although I'm a New Zealander)
Posts: 7,269
|
Quote:
|
|
|
|
|
|
#32 (permalink) |
|
International Captain
Join Date: Mar 2004
Location: Edinburgh (although I'm a New Zealander)
Posts: 7,269
|
Looking over Kyle's suggestion, it's great and all, but if it uses a different simming database (which is likely, unless we have at least 22 players per team) then how would it benefit the player in the actual CW Dev League database? Unless Liam will manually edit the improvements, the player would be just as bad / good in the CW Dev League as he was to begin with, and continue to struggle to make the side.
|
|
|
|
|
#33 (permalink) | |||
|
International Regular
Join Date: Apr 2003
Location: Max Rayne House, London
Posts: 3,362
|
Quote:
__________________
Member of CW RED Queensland-Season 7 OD Champions Currently Managing: NSW Rahul Dravid: A Real Legend. Quote:
Quote:
|
|||
|
|
|
|
#35 (permalink) |
|
Hall of Fame Member
Join Date: Nov 2001
Location: Sydney, NSW, Australia
Posts: 15,777
|
a few comments from me now
1) Signing in to a training thread i think is a great idea 2) I think it would be good if someone other than Liam ran it, Liam has plenty on his plate already with all the simming etc. 3) i would suggest that training takes place just once a week (on a random day) and the simming stats be updated at the end of the season - as anything else would effect current form. and now for a couple of other random ideas 1) Captains get to chose who gets to train from their team (say the get to chose 5 players per week) this would mean that active players would be rewarded without having to sign in to another thread i would also have a limit on the training rookies/ experienced players - say the could train 2 rookies at a time but had to train at least 1 2) Training efficiency based on activness of the players (say someone who posts 4 or 5 times a week would not train as effectivley as someone who posts 40 times per week - this would obviously be limited - someone would have to judge how active people were so people dont post garbage so they get better stats) 3) Training benifits limited per season - so players can only improve so much every season.
__________________
Member of CW Green
Kerry O'Keefe - Worlds funniest Commentator |
|
|
|
|
#36 (permalink) |
|
International Coach
Join Date: Nov 2003
Location: Halsway, CW Land
Posts: 12,697
|
Age has a reasonable idea there actually. If a captain has the choice of 5 players, and he says what specifically he wants them to train. Might slightly benefit the more prominent players in the team though.
__________________
MSN - tomhalsey123@hotmail.com Manchester United FC: 20 Times R.I.P. Sledger's Signature, 2004-2008 |
|
|
|
|
#37 (permalink) |
|
Hall of Fame Member
Join Date: Jan 2005
Location: Murali CG
Posts: 16,305
|
I think training might be more useful for the guys that don't get a game, as it makes you fell like your still in the game and by training you are improving your game and therefore increasing your chances to get a game.
__________________
The man, the mountain, the Mathews. The greatest all rounder since Keith Miller. (Y) Jaffna Jets CC (Battrick & FTP) RIP WCC and CW Cricket Member of the MSC, JMAS and CVAAS |
|
|
|
|
#38 (permalink) |
|
International Captain
Join Date: Mar 2004
Location: Edinburgh (although I'm a New Zealander)
Posts: 7,269
|
Aye, that's right - if the captains got to choose from any of their players, it would only be encouragement for them to further improve already established players rather than to work their backup players up while they aren't playing.
However, if the players that the captain picked had to miss a game for every bit of training they did, then it might work. Just more things to think about, though, for now. It would be nice to get CWBCC input on this one. |
|
|
|
|
#39 (permalink) | |
|
Hall of Fame Member
Join Date: Nov 2001
Location: Sydney, NSW, Australia
Posts: 15,777
|
Quote:
i like the idea. though i do trust all the sides captains to do things in the best interest of the system so i would like to think that the training of players would be something that the captains would share around - if training were capped that would encourage even more sharing around. this thread could probably be stickied too considering its the only active thread in this forum. |
|
|
|
|
|
#41 (permalink) |
|
International Regular
Join Date: Apr 2003
Location: Max Rayne House, London
Posts: 3,362
|
I think you have absolutely hit the nail on the head, age, those are some very good ideas, however, how do you propose to judge the posting of members to make sure its not garbage?
|
|
|
|
|
#42 (permalink) |
|
Hall of Fame Member
Join Date: Jan 2005
Location: Murali CG
Posts: 16,305
|
One idea could be that there is one set of training for all the players that are deemed as active by the board. However they decide who is active is up to them, maybe a training sign up thread each quarter, or general assement of who is active and not. Then there is extra training for the guys that miss out on games and for the contracted players, as well as the guys called up to the national team or the 'A' team.
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| A Proposal | aditya | World Club Cricket | 22 | 24-03-2004 03:44 AM |
| Proposal towards reonciliation | Mr Mxyzptlk | Cricket Web XI | 18 | 16-01-2004 11:13 AM |
| ICC2001 - a question about tech training. | Graham | General | 22 | 03-01-2002 01:04 AM |