But here there aren't 10 runaway top batsmen and bowlers (...yet) - everyone's more-or-less equal still. Obvs would become a problem in S4 or so, when transfers start flying around and people have deviated from the original ability level, but in season one the teams will gravitate towards guys who want to play together anyway, IMO.
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Also - your point re: 100 points is actually incorrect, as not every player utilised the full 100 ability points; even if they had, there is still the possibilty for teams to stockpile specialists. See these numbers put together by Howe. There are, for example, 10 batsmen available in the competition. Only 6 of the batsmen are rated around 100 for batting. Under the suggested changes, all 6 of them could be playing for team 1; leaving team 2 and 3 with only limited, and inferior, batsmen to choose from.
Last edited by DJellett; 02-09-2012 at 05:30 PM.
The points being raised are becoming more and more frivolous, and are preventing the rest of us from pressing on. It appears to be a relative minority who are lobbying so hard for these changes, and I am not willing to so drastically change the equation when I can see so many flaws in the new design.
If you want to participate in a draft league, and have the freedom to pick who you want when you want, there are games already established for this in a number of places on the forum. Alternatively any of you may feel free to set up another forum game with the same concept as this one - I will not feel challenged or aggrieved, and perhaps this is a way to get what everyone wants. However I simply do not have the time or desire to operate 2 leagues.
Last edited by DJellett; 02-09-2012 at 06:27 PM.
Yeah, let them do it.
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Bore off, seriously.
With the lack of variety in sign ups, I would be very surprised if sides during the initial set up before super teams. Everyone base stats are pretty much all the same going off the sign ups.
The only issue you mentioned earlier in the thread is sides potentially stacking themselves up too many batsmen and bowlers. That would be easy to fix by having a limit on the types of players in each side. For example for squads of 16 you could have:
- Top Order (100 RT): Min 2, Max 3
- Middle Order (Specialist Batsmen - Below 100): Min 2, Max 3
- Keeper: Min 1, Max 2
- All Rounders: Min 2, Max 4
- Spinners (incl AR): Min 2, Max 3
- Fast Bowlers (incl AR): Min 3, Max 5
Just suggest you can do whatever you deem is required to get it up and running.
Last edited by chaminda_00; 03-09-2012 at 05:03 AM.
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They are currently trying to rectify their past mistakes, of not instituting such regulation, by means such as FFP etc; as most understand, even this will be limited in it's effectiveness because of the retrospective application of the rules (coupled with the inherent corruptability of the governing bodies, of course)
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