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Thread: Cricket Game Programmer Needed

  1. #1
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    Cricket Game Programmer Needed

    Hi there

    Would any programmers be interested in making a test cricket simulator? What I am looking for is a non-graphical, text only game, which offers ball by ball commentary, with players 'carded' as per their real life stats. I have an idea of how the engine would work, and a ton of ideas, but no programming knowledge whatsoever!

    Any interest?

    Jamie

  2. #2
    School Boy/Girl Captain hallmitchell's Avatar
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    Hello Jamie, first things first. I'm not a programmer. Yet my idea would be to get a text based game and turn into a cricket business type game. Like pretend you are a rich businessman and you have to put your own PIRATE cricket comp together. You have a budget, you have to poach players and your cricket tournament has to turn a profit.

  3. #3
    School Boy/Girl Captain hallmitchell's Avatar
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    Also if you get no leads, don't give up on your idea. Head over to something like www.freelancer.com
    airheadnerd likes this.

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    That idea is genius! Could you make your own comp with your own rules like 15 over 7 a side?


  5. #5
    School Boy/Girl Captain hallmitchell's Avatar
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    Interesting!

    Quote Originally Posted by airheadnerd View Post
    That idea is genius! Could you make your own comp with your own rules like 15 over 7 a side?
    Very interesting idea! I have been asking around since i posted. I've been told it would take 2 indie programmers around 2 years to make this style of game and even if you raised say $5,000. Most Indie programmers want to make their own games!

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    I really don't mean to burst your bubble on this, but as someone who's been developing games for a very long time $5,000 isn't going to get you anywhere. Even for a game which doesn't have a whole lot of graphics like a text only simulator, you could still spend $5,000 on the graphics alone. And yes, that's true for an indie game (I've been asked before). Put it in perspective. $5,000 lasts probably 2 months. You expect you'll need 2 years.

    The *only* exception to that is if *you yourself* are capable of doing the development and the art. Programming on its own is nothing. You need engineering, project planning, technical design, quality assurance planning, release structures. Without those things you have no chance of maintaining an indie project in the long term. I can afford to look at Backyard Cricket because I have experience as a studio lead so I know every step of the process.

    All that being said: always stick to your dream of producing that great game. The cricket world needs people to come up with good new stuff. But you need to be realistic.

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    School Boy/Girl Captain hallmitchell's Avatar
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    Hello.
    First of all

    Thank you for bursting my bubble. I wanted it burst and thank you for sharing your knowledge and letting me know what i'm in for. Very kind of you!

  8. #8
    School Boy/Girl Captain hallmitchell's Avatar
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    Out of interest what would be the budget on an Indie type game?

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    It's a bit of a how long is a piece of string question really.

    Very, very few games run anywhere close to their planned schedule; the reason being that if you keep your standards high and are creating something new you have to change direction rather than release a so-so product.

    Even so, if you were to spend $2,000 per month on development and $2,000 per month on art and other peripherals that would come to $96,000.

    For a bit of reference really good friends of mine had this game funded on Kickstarter for around $300,000 (note that KS didn't fund 100% of their game, there are a lot of other contributors too).
    https://www.kickstarter.com/projects...ntures-to-life

  10. #10
    School Boy/Girl Captain hallmitchell's Avatar
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    Quote Originally Posted by airheadnerd View Post
    It's a bit of a how long is a piece of string question really.

    Very, very few games run anywhere close to their planned schedule; the reason being that if you keep your standards high and are creating something new you have to change direction rather than release a so-so product.

    Even so, if you were to spend $2,000 per month on development and $2,000 per month on art and other peripherals that would come to $96,000.

    For a bit of reference really good friends of mine had this game funded on Kickstarter for around $300,000 (note that KS didn't fund 100% of their game, there are a lot of other contributors too).
    https://www.kickstarter.com/projects...ntures-to-life

    Thank you for the information! Huge help and I think this is one of the best threads I've ever been part of.

  11. #11
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    Quote Originally Posted by Hunter157 View Post
    Hi there

    Would any programmers be interested in making a test cricket simulator? What I am looking for is a non-graphical, text only game, which offers ball by ball commentary, with players 'carded' as per their real life stats. I have an idea of how the engine would work, and a ton of ideas, but no programming knowledge whatsoever!

    Any interest?

    Jamie
    More details and time is required. I can help if you give me both.



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