Structural demo created.
I'm being very clear here - none of the tactics or intelligence is remotely created or affects anything, the ball results are derived randomly, and there is no ability differentials.
What I want people to do is break it or make it do something stupid or that doesn't add up.
http://gosh.ex.ac.uk/~nsp201/bc2006.zip
The following are sample output files, which are saved in the root directory after every game as card.htm and bbb.htm - just rename them to store them for posterity.
http://gosh.ex.ac.uk/~nsp201/card.htm
http://gosh.ex.ac.uk/~nsp201/bbb.htm